JulesGilli
I make short, tense games, and tools when the games need them.
Unity developer, C#. My games are built around one strong mechanic: an echo replaying your moves eight seconds later, a wolf that learns from your traps, a world that only exists one colour at a time. Five of them play right here in this page. On the side, six editor tools published on the Asset Store, downloaded more than thirteen thousand times.
ECO

Your past catches up with you, eight seconds late.
ECO is a puzzle-platformer where every move is recorded and replayed by an echo eight seconds later. A button to hold, a door that needs two: your self from eight seconds ago does the job while you move on. My most ambitious project, playable solo or in co-op, with a level editor whose creations are shared online from inside the game.
- Solo
- 1
- Unity · C#
- 1–3 months
- 2026
- Web · Windows · macOS · Linux
DIG or DIE

The wolf learns. The shepherd traps.
An eleven-level puzzle where you place traps before the wolf arrives. It dies, it learns, it comes back avoiding what it saw. Kill it when it thinks it knows everything. Short, tense, pixel art, playable in the page. Made in 48 hours, first place at its jam.
- Solo
- 1
- Unity · C#
- 48 h — game jam
- 2026
- Web
- 1st place — game jam
Color GAP

A world that only exists one colour at a time.
A minimalist platformer driven by colour, rhythm and perception. A pristine world fractures into three primary colours; every jump cycles the visible one, and the other two's platforms vanish. Jumping means choosing what exists when you land. Jury's Favorite at the Global Game Jam 2026.
- Co-dev, pair programming — gameplay, shaders, game design
- 2
- Unity · C#
- 48 h — Global Game Jam 2026
- 2026
- Windows
- Jury’s Favorite — Global Game Jam 2026
Also: Unity tools
Six editor tools published on the Asset Store, built for my own projects and then shared. Kept here as proof that I can also build for other developers.
- 6,000+FreeDoc ↗Asset Store ↗
Class Diagram Generator
Automatically generate UML class diagrams from your Unity scripts. Perfect to document and visualize your projects.
- 5,000+FreeDoc ↗Asset Store ↗
Project Organizer
Restructure your Assets folder in one click into a clean, standard, professional file tree.
- 1,800+FreeDoc ↗Asset Store ↗
Animation Path Visualizer
Visualize and edit animation paths directly in the Scene view. Drag keyframes, tweak tangents, display the speed gradient, and lock your selection. Works with Animation & Animator. Editor only.
- 750+FreeDoc ↗Asset Store ↗
Smart Localization Lite
Free, plug-and-play Lite version for TextMeshPro: LocalizedTMP, one-click translation via MyMemory, per-language locks and a daily quota managed from the Editor.
- 100+4.59€Doc ↗Asset Store ↗
Code Harvest
Export, document and structure your Unity code in one click. Ideal for reviews, tech docs or AI training.
- new4.59€Doc ↗Asset Store ↗
Smart Localization Suite
Editor-driven localization workflow for TextMeshPro: one-click translation via multiple providers (DeepL, Azure, Google, Amazon, MyMemory…), per-language locks, placeholder checks and dashboard.